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1. tank reduction bull **** - in Feedback/Requests [original thread]
Gelan Corbaine wrote: The resistance nerf was a bit too harsh . The Swarm Launcher buff a bit overdone . But anyome who says that the Forge Gun is overpowered simply hasn't been playing a heavy this build . Swarm launcher was originally 35...
- by STB-stlcarlos989 EV - at 2012.09.16 23:09:00
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2. Tanks vs. AV - in Feedback/Requests [original thread]
It doesn't help that forge guns, swarms, and AV grenades are now 25% weaker and that the forge gun now had less range than last build. Which is stupid because the description says it shoots a slug at 7000m/s which should give it a range of at leas...
- by STB-stlcarlos989 EV - at 2012.09.01 15:53:00
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3. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Kira Lannister wrote: No. Bad Idea. You don't want your main cannon being in the hands of a scrubby who can't aim. You can't risk your tank worth over a million isk in the hands of someone else. Thinking about it. HORRIBLE IDEA! Won't be an...
- by STB-stlcarlos989 EV - at 2012.08.07 20:11:00
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4. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
This would be fair to implement when they add a grouping system, but I sense there would be strong opposition.
- by STB-stlcarlos989 EV - at 2012.08.07 19:53:00
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5. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
I'm sure EVERY tank driver will be against this idea, but it does make sense.
- by STB-stlcarlos989 EV - at 2012.08.07 18:53:00
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6. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
Garrett Blacknova wrote: My point is that we need some kind of explanation for WHY we're getting an indicator like this. If it doesn't make sense, they shouldn't do it. Ok fine helmets are made of a different material than the rest of the ar...
- by STB-stlcarlos989 EV - at 2012.08.04 09:55:00
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7. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
Garrett Blacknova wrote: STB-stlcarlos989 EV wrote: Garrett Blacknova wrote: Given that we're heavily armoured with (mostly) the same materials covering our entire body from head to toe, there's no rational explanation for a different sou...
- by STB-stlcarlos989 EV - at 2012.08.03 16:56:00
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8. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
STB-stlcarlos989 EV wrote: 1: A Headshot Kill Indicator Whenever the final bullet is a headshot show a headshot indicator on the kill feed. 2: A Headshot Sound Indicator Since headshots are not OHK there should be a dfferent sound for when...
- by STB-stlcarlos989 EV - at 2012.08.03 14:34:00
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9. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Given that we're heavily armoured with (mostly) the same materials covering our entire body from head to toe, there's no rational explanation for a different sound on a headshot. Adding a headshot indicator on the kill...
- by STB-stlcarlos989 EV - at 2012.08.03 07:54:00
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10. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
It doesn't have to be a tin can sound, just one that indicates you're hitting the head. I just thew out one example.
- by STB-stlcarlos989 EV - at 2012.08.02 18:26:00
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11. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
1: A Headshot Kill Indicator Whenever the final bullet is a headshot show a headshot indicator on the kill feed. 2: A Headshot Sound Indicator Since headshots are not OHK there should be a dfferent sound for when your bullets are hitting shom...
- by STB-stlcarlos989 EV - at 2012.08.02 18:18:00
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12. Sideline K/D, rank by points - in Feedback/Requests [original thread]
I agree with this, but 90% of the time the top killer will still lead in WP.
- by STB-stlcarlos989 EV - at 2012.07.26 23:08:00
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13. [Feedback & Request] Heavy suits and HMGs ever going to get reviewed again b... - in Feedback/Requests [original thread]
Darky SI wrote: STB-stlcarlos989 EV wrote: Darky SI wrote: STB-stlcarlos989 EV wrote: As I stated before, in the previous build the standard HMG was much much more powerful than the Prototype AR, now how does that make sense? Plus a pr...
- by STB-stlcarlos989 EV - at 2012.07.26 16:53:00
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14. [Feedback & Request] Heavy suits and HMGs ever going to get reviewed again b... - in Feedback/Requests [original thread]
Darky SI wrote: STB-stlcarlos989 EV wrote: As I stated before, in the previous build the standard HMG was much much more powerful than the Prototype AR, now how does that make sense? Plus a proto-heavy can have over 1400 HP with no shield or...
- by STB-stlcarlos989 EV - at 2012.07.26 16:40:00
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15. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
I agree with Nova, also vehicles have have infinite ammo. They should have to resupply just like the rest of us, either the supply depos or nano hives.
- by STB-stlcarlos989 EV - at 2012.07.26 16:39:00
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16. [Feedback & Request] Heavy suits and HMGs ever going to get reviewed again b... - in Feedback/Requests [original thread]
As I stated before, in the previous build the standard HMG was much much more powerful than the Prototype AR, now how does that make sense? Plus a proto-heavy can have over 1400 HP with no shield or armor modules and the proto-HMG can do 672 DPS w...
- by STB-stlcarlos989 EV - at 2012.07.26 15:50:00
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17. [Feedback & Request] Heavy suits and HMGs ever going to get reviewed again b... - in Feedback/Requests [original thread]
Are any of you using a prototype Heavy or prototype HMG? With weaponry V and HMG operation V (which is necessarily for Prototype HMG) it does 672 DPS, Creodron breach AR at the same level does 500. With no extra shields or armor the Prototype heav...
- by STB-stlcarlos989 EV - at 2012.07.26 14:59:00
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18. Anti-Vehicle Weapon Lock On Fire Only - in Feedback/Requests [original thread]
I guessing you're talking about the forge gun, but they are easy to combat. Listen for the charge and before it discharges just jump because they will most like aim it at your feet. All the while get close to the them because close quarters a heav...
- by STB-stlcarlos989 EV - at 2012.07.25 00:14:00
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19. forge nerf - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I am sorta fond of the splash damage because I run out of secondary weapon ammo so constantly and randoms won't resupply me even if I ask nicely. Also the forge gun slags stuff apart Im sure where it hit on the ground it ...
- by STB-stlcarlos989 EV - at 2012.07.24 00:07:00
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20. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
Only read the title and the answer is YES
- by STB-stlcarlos989 EV - at 2012.07.23 06:33:00
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